Upcoming Skill Update in China
in China is getting new skill updates and I will
like to talk about the new Barbarian skills. For
the moment we have low details because its hard
to translate from chinese and the patch is not
live yet in China. But lets start to check the
news and see how can be to play a Barbarian
after the patch.
level 3: While Prehistoric Frenzy is active,
gain immunity to all debuffs.
A new level
of Barbarian ultimate skill. At this level we
gain Immunity to all debuffs other than paralyze.
The step up from anti-stun to immune to all
debuffs is a nice news because it not cover
Violent Triumph (anti-stun effect) anymore.
Finally will be possible to use Violent Triumph
to reach our enemies, then start ultimate and
use the 15 seconds immune to debuffs. Also, will
be interesting to test if the "immunity of
debuff" makes our skill impossible to be
a Celestial Saint skill and glyph-able (no
details about effects of the glyphs)
Celestial Saint skills become both demon and
sage into an unique skill. Iím alot worried
about this change for two reasons:
1) They remove +40% critical hit bonus from the
skill and put +% critical hit on glyphs. Its
already hard to find space for glyphs on
Barbarian and another glyph (crit is a must have
for any str build) will be a big problem.
2) They keep +40% crit bonus on the new skill.
That means Sage Barbarian will get the critical
hit bonus. Actually the only reason to play a
Demon Barbarian is for the massive crit bonus (average
+45% more than sage). Close the gap to about 5%
makes Demon become obsolete in all the aspect (Tank,
of the Titan
critical hit buff now stacks with other buffs.
This is a
pain that every Demon Barbarian have from his
1st Demon day xD
Actually Strenght of the Titan give +5% crit for
1 minute, but it cover the +40% crit from
Bestial Onslaught. Its very annoying because in
PvP you need to try to use Bestial Onslaught and
then Strength of the Titan otherwise your crit
will be nerfed for 1 minute. In PvE, need to
wait 1 minute after buffing the squad and before
nuke the boss. Ten years late, but atleast the
chance to remove 1 buff from the target.
Raging Slap is a big tool that almost every
Barbarian use, no matter the build. Deal damage,
force a player to attack you, give a shield and
now has a chance to purge 1 buff. Nice!
chance to remove 2 buffs from the target.
chance of full purge to chance to remove 2
debuffs. Look more as a nerf. It will probably
worth only if the chance to purge 2 buffs is way
higher than 20%.
skill probablyÖ to use between argent Raging
Slap and Flesh Ream. This way every Barbarian
can finally hold aggro.
speed debuff. Ethereal glyph applies Invoke
effect to allies. Increases cooldown to 120
This is the
most talked skill. Invoke effect is extended to
your allies (range is unknown yet, probably
based on glyph level).
I don't like at all this new glyph, other than
for the double cooldown (2 minutes), for two
1) I wait to use the skill when my squad need
protection. That means I canít go in frontline
2) I use when I need and hope it will help my
allies. More sense, this way I can do my game
and if lucky save some life. But it will worth
to double the cooldown of my main save skill? If
I use Invoke, means that I'm in middle of
enemies, and probably not many allies near me.
What about to apply this skill on Cata Barb to
protect the squad?
As a Cata Barb I prefer to have Invoke ready
more often. The cooldown of Invoke, fit perfect
with duration of Cornered Beast and its easy to
chain Invoke-Cornered Beats-Invoke for 1.40 min
of survivability. Starting to say that most
depend from the range of Invoke, I doubt that my
healers are close to me. Standing near a Cata
Barb is pretty dangerous, so probably the AoE
Invoke will not affects many allies.
of the Beast
meters range and paralyzes target. Increases
cooldown to 12 seconds.
Finally we got 100% Paralyze without the
ridicolous cooldown of 20 seconds. On the wrong
skill, but still. Need to know the duration of
paralyze effect, but this is a very good news
for our constantly nerfed class. Alacrity is the
main skill we use to block a target (for
immobilize) while switching in human form. 12
seconds still a decent cooldown and 15 meters
help finally to catch ranged class without waste
Ancestral Rage. Will be possible to use some
combo in tiger form "Alacrity > Devour (debuff)
> Ancestral Rage" for example, or prepare a
better combo "Alacrity > Penetrate > Stomp >
Mighty Swing > Onslaught > Armageddon".
How Barbarian will play?
working even more to make Barbarian focus on
tank and squad support. Roar (AoE players aggro),
Raging Slap (Single player aggro), golden
Violent Triumph (redirect damage from an ally to
you) and next AoE Invoke are all the new tools
in that direction.
I think the best build will be based on str (for
support/damage build) or vit (for pure tank
build) and defensive shards. There are no more
reasons to play with full attack shards, the
golden Violent Triumph (Boooomb) got nerfed, we
lack of anti-stun skills and our cc is based on
luck. Barbarian's skill are slow to cast and
need time to take the control, stack debuff and
deal damage. Depend about the new Bestial
Onslaught and how will be applied the critical
hit buff, Sage will be the only direction to go.
For sure we will play alot more with the
team and our team job will be alot more relevant.
Alacrity will give us a nice boost for 1v1 or
3v3 in Arena, I think we can see more Barbarians
on the 3v3 ranking.