suffer alot stun lock but we have huge amount of HP and
good skills to reduce damage and stay alive.
I can use to stay alive?
- HP Charm
- Celestial/Demon Eruption
- Bestial Rage
- Cornered Beast
- Ironguard Powder or Invincibility Potion
- Absolute Domain
- Solid Shield
- Tree of Protection
- Raging Slap
First of all I wait
trigger before start to use any defensive skill.
When the Guardian Charm is active I need to use what
I can to cover the cooldown. The way to act change
every time and depend on the damage and lock on you.
Example 1 - Damage is high and/or you are
attacked by a big group of players.
I usually start to survive with
because Invoke is the hardest skill to cast (requires
2 spark) and lasts for long time. In this time I can
build Chi back with Bestial Rage and watch the class
around me to see what move is better to do after. If
iím stunned or I have too much lock on me, I can use
to cast Invoke
(Sanguine glyph also greatly increase the chance to
When I donít have enough Chi for Invoke I can use
or Invincibility Potion. Same as Invoke, if I have
too much lock on me I can use
Faith to be able to use
attention on Paralyze or you'll waste Faith). Better
if you can manage to use Fortify because consumes
low energy of your genie, but its very hard to time
and need much practice and luck. Faith is 100% safe.
If you have
(except for Sanguine Glyph),
no need to use Absolute Domain or Faith to Invoke,
just push the button untill Cornered Beast trigger
and you donít have problem to cast Invoke most the
When you have the stronger protections in cooldown,
use Blood Rush
with Argent Glyph, Solid Shield
after, then help to reduce damage with
and/or Bestial Rage and use
Tree of Protection
only if necessary.
Another good move is to activate
(also if your HP are more than 50%) and, instead to
use the shield, use
to gain some seconds of immunity, heal and purify
(and reduce damage if sage) more time in a row. Keep
care that without Chi is very hard to survive, so I
suggest to use Spark Eruption only when you have
Bestial Rage ready.
When the damage is high the best option to survive
is to kite, run around and gain time. The old way to
play Tank build, standing forever in the same place
untill die, doesnít work in the actual metagame
because the damage of any class is very high, debuff
and lock are crazy and also with huge gears you
cannot stand more than Invoke Ė Ironguard time. New
way to play the Tank is to gain time and to gain
time you need to move more as possible.
with Sanguine Glyph give you all the time to kite
and recover cooldown of all your skills/remedies.
Another good way to escape is to use
interrupt after first hit and use
to run away (you are immune to stun by casting
Prehistoric Frenzy). If your HP are low, after
interrupt Prehistoric Frenzy, use Raging Slap and
Bestial Rage to absorb damage while you run away. If
you are locked by a melee class (Blademaster,
Barbarian, Assassin, Duskblade) use Alacrity of the
Beast to interrupt the lock and try to move.
Donít forget to stay in
Most the time I see barbs going in Human Form to
attack during Ironguard and die right after the
immunity effect is over (before Strength barbs
assault me, remember that Iím just explaining the
way to survive). If you canít resist to go in Human
Form, use that only to rebuff with Beast Kingís
Example 2 - Damage is medium/low and/or you are
fighting a few players.
Spark Eruption and Solid Shield will be enough most
the time. You can alternate Solid Shield with Raging
Slap and Tree of Protection and reduce attack of
your enemies with Roar (Sage version), Firighten and
This situation is easiest to manage because give you
more time to think and move, so you can use better
Bestial Rage to absorb magic damage, alternate
defense and attack and save Faith, Absolute Domain,
Invoke and Ironguard for deadly combo (Stormbringer
ultimate, Venomancer ultimate, QPQ, Wizard fire
combo, Heaven Flame, ecc)
How to lock is the
hard part because Barbarian lack of skills that lock
(most of skills are on chance) and of anti-stun
What I can
use to lock?
- Mighty Swing
- Occult Ice
- Untamed Wrath
- Prehistoric Frenzy
- Demon Frighten
- Immobilize effects (Alacrity of the Beast, Surf,
Ancestral Rage, ...)
to say that Lock is the hard part of our gameplay
because we have only a few skills to use and all of
them are on chance. Requires luck and patience.
To start to
perform a good lock we need to know the timing of
our 2 main skills:
that give you the time to cast 2 skills.
that give you the time to cast 3 skills.
My lock start
with Mighty Swing, 2 skills, and continue with
Occult Ice, 2 skills and Mighty Swing again. This is
the easiest way to lock.
Mighty Swing (Lock) > Skill 1 > Skill 2 >
Occult Ice (Lock) > Skill 1 > Skill 2 >
Mighty Swing (Lock)...
But what to do
when Occult Ice is in cooldown? In this case you
need to chain Mighty Swing. What I mean? Mighty
Swing effect lasts for 4 seconds and the cooldown is
6 seconds. For ďchainĒ I mean to connect 1st Mighty
Swing to a 2nd Mighty Swing by using another skill
that allow to lock for the 2 seconds that we need to
recover the cooldown of Mighty Swing.
Mighty Swing (Lock) > Skill 1 > Wait a second
> Untamed Wrath (Lock) > Mighty Swing (Lock)...
Untamed Wrath is the most common and easiest skill
to use but you can replace it with Prehistoric
Frenzy (interrupt after first hit) or any immobilize
effect. Remember that immobilize don't allow to your
target to run away from you but he can use stuns or
protections so I will prefer Alacrity of the Beast
because of interrupt.
A complete lock
Mighty Swing (Lock) > Skill 1 > Skill 2 >
Occult Ice (Lock) > Skill 1 > Skill 2 >
Mighty Swing (Lock) > Skill 1 > Wait a second >
Untamed Wrath (Lock) > Mighty Swing (Lock)
> Skill 1 > Skill 2 > Occult Ice (Lock)...
If you have the
luck (and the skill of course) to perform a perfect
lock, you can interrupt this chain anytime you are
ready to kill your enemy.
There is an
Players with that bonus in the weapon (usually
Arcane class) can disrupt our lock. Only in this
case we start with Occult Ice, so if Purify Spell
trigger we have Mighty Swing ready to paralyze and
we can continue with our lock.
Lock an enemy is not enough to kill him. You need to
learn how to increase your damage and when land your
combo and your lethal hits.
What I can
use to buff myself?
- Strength of
- Poison Fang
- Bestial Onslaught (Demon)
- Spark Eruption
What I can
use to debuff and amplify my damage?
- Penetrate Armor
- Stomp of the Beast King
- Tangling Mire
- Blood Rush
What skills I can use to
HOW TO BUFF
Before any fight remember to use
Strength of the
(Increase physical attack) and
(Add wood damage). Beast Kingís Inspiration and
Blood Bath can indirectly increase your damage by
adding HP for Armageddon (or any skill with
ďConsumes 5% HP to deal more damageĒ) and Accuracy
to reduce the chance to miss.
During the fight you can use
to greatly increase your physical.
You can use Bestial Onslaught to raise your critical
hit by 40%. Mind that when you use Strength of the
Titan, you canít use the 40% critical hit from
Bestial Onslaught for 1 minute. When you need to
rebuff in a fight, use Bestial Onslaught and while
buff of Onslaught is active use Strength of the
Titan. This way you donít get the fix 5% critical
hit for 1 minute but you can use the 40% critical
Use Bestial Onslaught to gain the 100% critical hit
chance on the next Stomp of the Beast King.
The best debuff we can use is
Stomp of the
Beast King with Verdant glyph.
It amplify our damage from skills by 12 to 15% and
the effect stack up to 4 time (2 time possible if
only 1 barbarian is hitting). Very important is to
learn how to stack this debuff because the cooldown
is only 3 seconds and we can cast Stomp every 2-3
skills. Another good point is that never misses.
To reduce physical defence of the target we can
with Tangling Mire. Care that both skill use Chi and
Devour requires Tiger Form (slow) so I suggest to
add this debuff when you try the kill, right before
Armageddon or Ancestral for example.
We know how to lock, how to debuff, now we need to
find a good skill or combo to kill our enemy.
Our best skills are:
(High damage, Never misses, hit from range)
(Highest damage, Never misses)
or Armageddon at random after lock and debuff is not
enough. We need to find the correct time to use our
deadly attack. For example is very good to use our
combo during paralyze effect because our enemy can
only use his genie to save. Another hint is to wait
that the enemy HP charm trigger or his life is close
to 50% and try to bypass the charm. Keep care with
Armageddon because your charm trigger and I suggest
to use it only when you have a backup in case you
fail the kill (for example Solid Shield or Cornered
With new expansion you can use Golden Glyph on
to grant 100% critical hits and add 60% damage on
the next attack. Use that before your Ancestral/Armageddon
for more chance to kill.
An example of
complete gameplay can be:
Mighty Swing (Lock) > Stomp of the Beast King
(Debuff) > Clean Sweep (Debuff) >
Occult Ice (Lock) > Bestial Onslaught (Buff)
> Stomp of the Beast King (Debuff) > Mighty
Swing (Lock) > Penetrate Armor (Debuff)
> Tangling Mire (Debuff) > Violent
Triumph (Buff) > Armageddon (Damage)
When you play in a team in a large scale PvP is alot
important playing together. The most common action are
Assist Attack and Support.
Barbarian is not limited to stay alive, spam Occult
Ice or Mighty Swing and Armageddon. Our job is
important when we are a part of a team. In a team we
need to collaborate with other squad members, we
need to help our DD to kill the enemies and our
squad to stay alive.
For this reason is important to know how to Assist
Attack and how to play as a Support Barbarian.
difference between Assist Attack and Support?
With Assist Attack you help your squad to kill your
enemies, with Support you help your squad to stay
Attack is the basic action in a party. When your squad
leader call a target, select him, then click
on Assist Attack (better if you have Assist Attack in a
shortcut) to select the same target.
What to do?
spam Mighty Swing or use Prehistoric Frenzy to
increase the chance to kill, paralyze disable the
chance to use anything except genie.
use Raging Slap to force the target to attack you,
this way the target can't use skill to lock the
major DD. If the target is a melee class use Raging
Slap, run away and immobilize him with Ancestral
Stomp of the Beast King and Penetrate Armor help the
squad to kill fast the target.
is the most important resource for almost any class.
Use Mo Zun's Taunt or Dissolve to reduce target Chi.
pay attention to allied Heaven Flame, Vortex, etc
and be ready for Violent Triumph + Armageddon or set
up your Ultimate.
is a great class for supporting the squad if played
in the right way and any build can play support and
must play support when the squad need it.
What to do?
keep your squad buffed mainly with HP, then with
Physical Attack. If you are demon use Beast King's
Inspiration often to increase Chi of your squad
use Raging Slap on their strongest DD or to protect
a squad mate that is under attack (for example
Raging Slap on an Archer that attack your
run near the enemies and Invoke, that will move
their attention on you. Also you can run around them
with Cornered Beast (Sanguine) and Bestial Rage to
distract them for a long time and in a while gain
enough Chi to survive.
use Untamed Wrath or Prehistoric Frenzy to interrupt
a group of enemies or Alacrity of the Beast on a
reduce attack of a group of enemies with Roar (Sage),
Frighten (Demon) and Slam.
An example of a Support gameplay can be:
- Buff your
squad while you build Chi.
- Run in a group of enemies and Invoke.
- After Invoke you can use Absolute Domain to cast
Prehistoriz Frenzy and disrupt their gameplay.
- Use the anti-stun from Prehistoric Frenzy to run
- Rebuff your squad.
- Run in a group of enemies, use Immunity Potion and
debuff with Slam and Armageddon (High Damage help to
try some kill and let them use their protection
skills), use Violent Triumph before the Immune
effect finish, then stun with Untamed Wrath and run
- Rebuff your squad.
that most the time you pass from Assist Attack to
Support and viceversa continuously.
How to prepare
your barbarian to fight. What stuff you need, where
to get and how to use it.
Fill your HP when it go under 50%.
Platinum Guardiam Charm can be bought from catshop in
west Archosaur, near the teleporter. Silver Guardian
Charm can be get for free from the Event Boutique. For
Dragon Conquest you can trade 100 Dragonlordís Coins for
a free Dragon Guardian Charm.
Reduce the incoming physical or elemental damage by 67%
for the next 2 hits.
You can use Lucky Coins to get Defence Charm at
Assistant Wang Tsai. You must have atleast one type of
Defence Charm depend if you are weaker at physical or
elemental damage. Have both would be better.
Add additional physical attack.
You can use Lucky Coins to get Attack Charms at
Assistant Wang Tsai.
Recover your HP and MP.
You can use Lucky Tokens to get Festing and Fresh
Dumplings (HP) and Rainbow Lantern Yuanxiao (MP) at PW
Ironguard Powder and Panguís Essence.
Immune to damage.
You can craft Ironguard Powder at the Apothecary or you
can buy from catshop in South Archosaur near the
teleporter. You can get Panguís Essence from Alchemy Lab
in Faction Base.
Dew of Star Protection
Automatically use Potions and Defence Charms.
You can buy the Advanced Recovery Stone from Boutique
for 1,5 gold. It is about 5 milions of coins for 30 Days.
I suggest to set Recovery Stone this way:
Increase your HP, Damage and Defence and cannot be
purged. Lasts 1 hour.
You can use Supply Tokens at Contemplation Forge in
North Archosaur. You can get Supply Tokens from Nation
This buff is really usefull, is free and you need just
one Nation War to craft many of them.
Reduce 20% of damage incoming from a Critical Hit and
increase your Spirit by 100. Also cannot be purged.
Lasts 1 hour.
You can trade Soldierís Pay for Inkdragon Blood at
Resource Manager in Faction Base. You can get Soldierís
Pay from Resource War.
This buff is really usefull, is free and you need just 5
minutes for Resource War one day each week.
Recover HP and MP.
You can get it from Faction Base.
This remedy donít share the cooldown with HP/MP Foods or
Ironguard Powder. Can be use as side Remedy on Recovery
Equip the rune to your weapon to add bonus.
You can get Rune from Morai, from Resource Manager (Faction
Base) or Trade Token of Might from Thursday Night Fight
You obtain Token of Might by pariticping to Thursday
An exemple of my Inventory: