new skill adjustment has been released in China!
Let's see the update for our Barbarians:
Note: release date for our version is unknown
attribute gained from leveling (no equipments/shards)
also increase Physical Attack. 1 VIT will give
the same amount of Physical Attack as 1 STR.
This is a super upgrade. Will be possible to go
full VIT without losing damage and gain
approximatively 15-20k HP. Other than increase
our survivability, more HP translate in more
damage with Armageddon and Prehistoric Frenzy
cast while movement impaired.
Its not very clear.
If we can go Human/Tiger while stunned will be
great. Finally we can stop to die while
perma-stunned in Human.
longer costs Chi. Instant channeling with any
glyphs. Sanguine glyph: Reduce damage taken by
15/20/25/30% for 5 minutes.
With Paramount and Bestial
Rage rarely the Chi cost of Invoke is a problem.
More interesting is the chance to remove the
channeling with any glyph equipped. The hard
part of cast Invoke is the slow channeling that
is easy to interrupt. New effect on Sanguine
glyph is pretty useless because 20/25% damage
reduction is low except if you have super end
damage in a line up to 30 meters. The next
Mighty Swing within 15 seconds teleport to the
Interesting, but need to
test. There are no information if Firestorm can
be casted from 30 meters or you need a close
target to cast it and the range of effect is 30
meters. The teleport effect connected with
Firestorm is good only if the new Tiger/Panda
form really allow you to switch while stunned.
Non-player targets receives 30% additional
damage for the next 8 seconds. This effect stack
with Heaven's Falme. Do not stack with Extreme
Does not stack with Extreme Poison, probably
does not stack with Assassin debuff too. Maybe
its only good to farm vitae mobs...
longer reduce target Attack Level, but Paralyze
for 4 seconds. Devour now share the sam cooldown
as Mighty Swing.
After the passive
attributes is the best upgrade in my opinion.
Using Sanguine/Argent Mighty Swing we can reach
7 seconds of paralyze (plus 5 seconds of stun
with Untamed Warth) and we can finally remove
Occult Ice on genie.
and argent glyph do not share cooldown with
Devour makes normal Mighty Swing obsolete. Only
Argent will be the option.
Breaker (new skill)
Swell and Garrotte. Deals damage in a cone (AoE),
cause bleed damage. If player HP is below 15%,
immediately kill them.
not really happy to lose 1 skill. Its already
hard to rotate between a low number of skills...
and the KO with less than 15% of HP is very hard
effect is increased from 2 to 5 seconds.
stun, even good.
duration is increased from 6 to 10 seconds.
the Beast King
glyph: Target player receives 15/20/25/30%
additional damage, do not stack.
Interesting. With new Devour can be easy to
stack 2 verdant Mighty Swing, but when you are
in short of time this glyph can be a good option.
of the Titans
Increases Physical Attack to 50%. Sage increases
Physical Attack to 70%. Demon increases the
critical hit to 5% for 5 minutes.
upgrade. The old question: better sage for
physical attack or demon for critical hit? will
come back in auge.
glyph: If the target is a player, force them to
target you for 1/2/3/4 seconds.
bad but, hard to find space to glyph this skill.
Gold Raging Slap is way better.
casted while unarmed.