Manage a Catapult
When you enter in the
Territory War, talk with
Battlefiel Advisor
(NPC) to buy the
Catapult Scroll.
You need Catapult Scroll to control a Catapult. When
you have a Catapult Scroll in your inventory, select
a Catapult, then click on the scroll to gain the
control.
When you are controlling a Catapult, a icon appears
to control the cata range.

It is green when the Catapult is close to you and
become orange and red when you run away from it. If
the distance between you and the Catapult is high (red
icon) for more then 10 seconds, you lose the control
of the Catapult. You lose the control of the
Catapult also if you die.
Basic Job of a Cata-Puller
The basic Job of a
Cata-Puller is to stand with Catapult near Towers
and Crystal and survive more as possible while the
Catapult is destroying the Towers. The action to
attack Towers or Crystal is called "Push".
Perfect
Push
A perfect situation for a "Push"
is when your faction is able to clean the way and
you can save your skills/genie/potions untill you
reach the towers. When you are close to a tower, you
need to cycle your skills to stay alive more as
possible:
1. Start with
Violent Triumph
to gain antistun and go close to the tower, then use
Invoke the Spirit.
Max survival time: 20 seconds
2. When Invoke the
Spirit is almost over, use
Cornered Beast
(Sanguine Glyph). If you need, use
Absolute Domain
to help you to cast Cornered Beast.
Note:
some skills can pass through Invoke. If you are in
danger, early use Absolute Domain and Cornered Beast.
3. During Cornered Beast, try to save your
potion and recover genie for Faith. Use
Blood Rush
(Argent Glyph) to increase your defense level. Then
use
Bestial Rage
(Verdant Glyph) and continuosly
Celestial Eruption
(if Sage) or
Spark Burst+
(if Demon). Run around your Catapult to avoid damage
of melee class. If you need more defense, help with
Raging Slap
and
Solid Shield.
Max survival
time: 50/60 seconds depend on glyph level of
Cornered Beast
Note:
if the damage is too high, don't risk to save immune
to damage potion for the end of Cornered Beast.
Better to use all you can during Cornered Beast than
die with some survival options ready to use.
4. When Cornered
Beast is almost over, use
Ironguard Powder
or any immune to damage potion.
Max survival time: 10 seconds
5. When immune effect is almost over, use
Invoke the Spirit.
Max survival
time: 20 seconds
Note:
some skills can pass through Invoke. Keep care about
that and use your genie to counter.
6. Use
Faith
and Violent Triumph
to gain time.
Bestial Rage,
Spark Eruption,
Raging Slap,
Solid Shield
to reduce the damage taken and stay alive more as
possible.
In a perfect situation,
you can stay alive around 2 minutes before run out
of every survival option.
Standard
Push
Most the time, when the power of the two fighting
factions is close, you are called to "Push"
before be close to the tower. In this case you can't
start with Violent Triumph because antistun will not
last enough to reach the tower and probably you have
to pass between many enemies:
1. Start with
Cornered Beast
(Sanguine Glyph) and run to the tower. Follow
from point 3 of the Perfect Push.
Desperate Suicide
Push
Happen that, when the power
of the fighting factions is close or your faction
has less power, you are called for a "Suicide
Push". What it means? Its a strategy where 1
cata puller start a push from a point, very far away
from the enemy base:
1. Start with
Cornered Beast
(Sanguine Glyph) and run to the enemy base alone.
Use everything (immune, antistun, etc) to run far
away possible.
In this way, most the
enemies will follow you but your faction, with other
cata pullers, will be able to come close to the
enemy towers.
Rules to follow
1. A cata puller
must stay in Tiger Form.
2. If you need to go
Human, for Beast King's Inspiration (HP buff) or
Mighty Swing (Purify), wait to have an antistun
effect (Violent Triumph, Prehistoric Frenzy,
Cornered Beast) to be back safe in Tiger form.
3. While waiting to
start a Push, build your Chi at max.
DANGER:
What's the most threat for a cata puller?
Venomancer: This
class is our nightmare. The main threat is
Redstone Venomworm.
It reduces your physical defense to 0 and can cause
you to die in 1 hit if you don't notice and react in
time. Other than that,
Crush Vigor
can kill us because pass through Invoke the Spirit
and all our defensive skills. Last threat come from
Bewitch,
that put us in "Pet form", we can't use skills and
remove us from Tiger form.
Mystic: This is
another big threat coming from
Nature Barrier.
It disable our genie for 20 seconds.
Note:
I suggest you to open T list and check for
Venomancer/Mystic only. Check if they are targeting
you, so you can expect to have your genie blocked
and maybe Invoke in reply or a 0def and be ready
with Faith.
Blademaster:
Roar of the Price
will disable our weapon. We will lose defense level
and all the bonus from it.
Seeker, Stormbringer,
Edgerunner: They all have a skill that can
damage us through our defensive skills. Seeker with
Edged Blur
(counter with Heart of Steel or spark), Stormbringer
with Dark Maelstorm
(counter with Heart of Steel and spark) and
Edgerunner with Halo
(counter with Spark). |