- HP Charm
- Invoke the Spirit
- Celestial/Demonic Eruption
- Bestial Rage
- Cornered Beast
- Ironguard Powder
- Absolute Domain
- Solid Shield
- Tree of Protection
- Raging Slap
First of all I wait
trigger before start to use any defensive skill.
When the Guardian Charm is active I need to use what
I can to cover the cooldown. The way to act change
every time and depend on quantity of the damage that
you have to tank and the class behind you.
I usually start to survive with
Invoke the Spirit,
because Invoke is the hardest skill to cast (requires
2 spark) and lasts for long time. In this time I can
build Chi back with Bestial Rage and watch the class
around me to see what move is better to do after. If
iím stunned or I have too much lock on me, I can use
Absolute Domain or
to cast Invoke
(sanguine glyph on Invoke greatly increase the chance to
When I donít have enough Chi for Invoke I can use
or another immune to damage Potion. Same as Invoke, if I have
too much lock on me I can use
Absolute Domain or Faith to be able to use
attention to not use Faith when paralyzed, or you'll waste
it because Faith doesn't purify paralyze status). Better
if you can manage to use Fortify because consumes
low energy of your genie, but its very hard to time
and need much practice and luck.
If you have
(except for Sanguine Glyph), don't need to use Absolute Domain or Faith to Invoke,
just push the button untill Cornered Beast trigger
and you donít have problem to cast Invoke most the
When you have the stronger protections in cooldown,
use Blood Rush
with Argent Glyph, Solid Shield, then help to reduce damage with
and/or Bestial Rage and use
Tree of Protection
only if necessary.
Another good move is to activate
(also if your HP are more than 50%) and, instead to
use the shield, use
to gain some seconds of immunity, heal and purify
(and reduce damage taken if sage) more time in a row. Keep
care that without Chi is very hard to survive, so I
suggest to use Spark Eruption only when you have
Bestial Rage ready.
When the damage is high the best option to survive
is to kite, run around and gain time. The old way to
play Tank build, standing forever in the same place
untill die, doesnít work in the actual metagame
because the damage of every class is very high, debuff
and lock are crazy and also with end game gears you
cannot stand more than Invoke Ė Ironguard time. New
way to play the Tank is to gain time and to gain
time you need to move more as possible.
with Sanguine Glyph give you all the time to kite
and recover cooldown of all your skills/remedies.
If the damage is not high, try
to save your genie and skills. Use Raging Slap and
Solid Shield to stay alive, if needed help with
Bestial Rage and Spark.
Donít forget to stay in
If you need to go in Human Form do that only for
rebuff and use Mighty Swing to purify negative
Manage a Catapult
When you enter in the
Territory War, talk with
(NPC) to buy the
You need Catapult Scroll to control a Catapult. When
you have a Catapult Scroll in your inventory, select
a Catapult, then click on the scroll to gain the
When you are controlling a Catapult, a icon appears
to control the cata range.
It is green when the Catapult is close to you and
become orange and red when you run away from it. If
the distance between you and the Catapult is high (red
icon) for more then 10 seconds, you lose the control
of the Catapult. You lose the control of the
Catapult also if you die.
Basic Job of a Cata-Puller
The basic Job of a
Cata-Puller is to stand with Catapult near Towers
and Crystal and survive more as possible while the
Catapult is destroying the Towers. The action to
attack Towers or Crystal is called "Push".
A perfect situation for a "Push"
is when your faction is able to clean the way and
you can save your skills/genie/potions untill you
reach the towers. When you are close to a tower, you
need to cycle your skills to stay alive more as
1. Start with
to gain antistun and go close to the tower, then use
Invoke the Spirit. Max survival time: 20 seconds
2. When Invoke the
Spirit is almost over, use
(Sanguine Glyph). If you need, use
to help you to cast Cornered Beast.
some skills can pass through Invoke. If you are in
danger, early use Absolute Domain and Cornered Beast.
3. During Cornered Beast, try to save your
potion and recover genie for Faith. Use
(Argent Glyph) to increase your defense level. Then
(Verdant Glyph) and continuosly
(if Sage) or
(if Demon). Run around your Catapult to avoid damage
of melee class. If you need more defense, help with
Solid Shield. Max survival
time: 50/60 seconds depend on glyph level of
if the damage is too high, don't risk to save immune
to damage potion for the end of Cornered Beast.
Better to use all you can during Cornered Beast than
die with some survival options ready to use.
4. When Cornered
Beast is almost over, use
or any immune to damage potion. Max survival time: 10 seconds
5. When immune effect is almost over, use
Invoke the Spirit. Max survival
time: 20 seconds
some skills can pass through Invoke. Keep care about
that and use your genie to counter.
and Violent Triumph
to gain time.
to reduce the damage taken and stay alive more as
In a perfect situation,
you can stay alive around 2 minutes before run out
of every survival option.
Most the time, when the power of the two fighting
factions is close, you are called to "Push"
before be close to the tower. In this case you can't
start with Violent Triumph because antistun will not
last enough to reach the tower and probably you have
to pass between many enemies:
1. Start with
(Sanguine Glyph) and run to the tower. Follow
from point 3 of the Perfect Push.
Happen that, when the power
of the fighting factions is close or your faction
has less power, you are called for a "Suicide
Push". What it means? Its a strategy where 1
cata puller start a push from a point, very far away
from the enemy base:
1. Start with
(Sanguine Glyph) and run to the enemy base alone.
Use everything (immune, antistun, etc) to run far
In this way, most the
enemies will follow you but your faction, with other
cata pullers, will be able to come close to the
Rules to follow
1. A cata puller
must stay in Tiger Form.
2. If you need to go
Human, for Beast King's Inspiration (HP buff) or
Mighty Swing (Purify), wait to have an antistun
effect (Violent Triumph, Prehistoric Frenzy,
Cornered Beast) to be back safe in Tiger form.
3. While waiting to
start a Push, build your Chi at max.
What's the most threat for a cata puller?
class is our nightmare. The main threat is
It reduces your physical defense to 0 and can cause
you to die in 1 hit if you don't notice and react in
time. Other than that,
can kill us because pass through Invoke the Spirit
and all our defensive skills. Last threat come from
that put us in "Pet form", we can't use skills and
remove us from Tiger form.
Mystic: This is
another big threat coming from
It disable our genie for 20 seconds.
I suggest you to open T list and check for
Venomancer/Mystic only. Check if they are targeting
you, so you can expect to have your genie blocked
and maybe Invoke in reply or a 0def and be ready
Blademaster: Roar of the Price
will disable our weapon. We will lose defense level
and all the bonus from it.
Edgerunner: They all have a skill that can
damage us through our defensive skills. Seeker with
(counter with Heart of Steel or spark), Stormbringer
with Dark Maelstorm
(counter with Heart of Steel and spark) and
Edgerunner with Halo
(counter with Spark).
But what to do
when Occult Ice is in cooldown? In this case you
need to chain Mighty Swing. What I mean? Mighty
Swing effect lasts for 4 seconds and the cooldown is
6 seconds. For ďchainĒ I mean to connect 1st Mighty
Swing to a 2nd Mighty Swing by using another skill
that allow to lock for the 2 seconds that we need to
recover the cooldown of Mighty Swing.
Untamed Wrath is the most common and easiest skill
to use but you can replace it with Prehistoric
Frenzy (interrupt after first hit) or any immobilize
effect. Remember that immobilize don't allow to your
target to run away from you but he can use stuns or
protections so I will prefer Alacrity of the Beast
because of interrupt.
If you have the
luck (and the skill of course) to perform a perfect
lock, you can interrupt this chain anytime you are
ready to kill your enemy.
What I can
use to buff myself?
- Strength of
- Poison Fang
- Bestial Onslaught (Demon)
- Spark Eruption
What I can
use to debuff and amplify my damage?
- Penetrate Armor
- Stomp of the Beast King
- Tangling Mire
- Blood Rush
What skills I can use to
How to buff
Before any fight remember to use
Strength of the
(Increase physical attack) and
(Add wood damage). Beast Kingís Inspiration and
Blood Bath can indirectly increase your damage by
adding HP for Armageddon (or any skill with
ďConsumes 5% HP to deal more damageĒ) and Accuracy
to reduce the chance to miss.
During the fight you can use
to greatly increase your physical.
You can use Bestial Onslaught to raise your critical
hit by 40%. Mind that when you use Strength of the
Titan, you canít use the 40% critical hit from
Bestial Onslaught for 1 minute. When you need to
rebuff in a fight, use Bestial Onslaught and while
buff of Onslaught is active use Strength of the
Titan. This way you donít get the fix 5% critical
hit for 1 minute but you can use the 40% critical
Use Bestial Onslaught to gain the 100% critical hit
chance on the next Stomp of the Beast King.
How to debuff
The best debuff we can use is
Stomp of the
Beast King with Verdant glyph.
It amplify our damage from skills by 12 to 15% and
the effect stack up to 4 time (2 time possible if
only 1 barbarian is hitting). Very important is to
learn how to stack this debuff because the cooldown
is only 3 seconds and we can cast Stomp every 2-3
skills. Another good point is that never misses.
To reduce physical defence of the target we can
with Tangling Mire. Care that both skill use Chi and
Devour requires Tiger Form (slow) so I suggest to
add this debuff when you try the kill, right before
Armageddon or Ancestral for example.
What to use for kill?
We know how to lock, how to debuff, now we need to
find a good skill kill our enemies.
Our best skills are:
(High damage, Never misses, hit from range)
(Highest damage, Never misses, AoE)
or Armageddon at random after lock and debuff is not
enough. We need to find the correct time to use our
deadly attack. For example is very good to use our
combo during paralyze effect because our enemy can
only use his genie to save. Another hint is to wait
that the enemy HP charm trigger or his life is close
to 50% and try to bypass the charm.
Occult Ice, Tangling Mire on genie. Golden glyph on
Armageddon. Requires 2 sparks. Execution: Devour > Occult Ice > Stomp of the
Beast King > Bestial Onslaught > Mighty Swing >
Stomp of the Beast King > Tangling Mire > Armageddon Description: Reach the target in Tiger form,
If needed use Violent Triumph. Use Devour (Physical
debuff), Occult Ice while switching in Human form,
Stomp of the Beast King (depend on glyph 8-12%
increase damage taken), Bestial Onslaught (if demon
= +40% critical hit), Mighty Swing (better if with
100% chance glyph) to paralyze the target and have
more chance to kill it, Stomp of the Beast King (2nd
stack = 16-24% increase damage taken), Tangling Mire
(reduce phys defence and stack with Devour),
With this combo we have a solid lock (Occult Ice and
Paralyze), high debuff (Devour, Tangling Mire, 2x
Stomp of the Beast King), critical hit for
Armageddon and we have enough hits to bypass the
target defense charm. If you have your chi full and
a skill to instantly build chi, you can use Spark
Burst+ or Celestial/Demonic Eruption before start
Ancestral Rage (ranged)
Requirements: Tangling Mire on genie.
Argent glyph on Mighty Swing and Golden glyph on
Raging Slap. Requires 1 spark. Execution: Bestial Onslaught > Mighty Swing >
Tangling Mire > Raging Slap > Ancestral Rage Description: This combo is good versus ranged
targets. Start with Bestial Onslaught (if Demon to
increase critical hit, if sage just to hit def
charms), use ranged Mighty Swing and Tanging Mire in
a while, go Tiger form and use Raging Slap and
Ancestral Rage. The combo is easy to make with Spark
Burst+ or Celestial/Demonic Eruption. Has more
effect against Arcane/Light armored class.
Requirements: Tangling Mire on genie.
Golden glyph on Armageddon, Sanguine glyph on
Violent Triumph, Argent glyph on Bestial Rage.
Immune potion. 4 sparks. Execution: Violent Triuph > Sunder > Immune >
Bestial Rage > Tangling Mire > Armageddon Description: Use Violent Triumph to fast
reach an enemy group with antistun+speed. Use Sunder,
then immune potion, Bestial Rage for chi and
Armageddon with Tangling Mire. The combo is stronger
for Demon barbarians because Demon Sunder give 100%
critical hit to Armageddon. Use Holy Path to run
Requirements: Tree of Protection and Tangling Mire on genie. Golden
glyph on Armageddon, Sanguine glyph on Blood Rush,
Argent glyph on Bestial Rage, Green Glyph on Violent
Triumph. 5 sparks.
Execution: Blood Rush > Spark > Bestial Rage > Tree of Protection >
Bestial Onslaught > Violent Triumph > Tangling Mire
Description: Use Blood Rush to instantly increase your physical attack.
Use spark, Bestial Rage for Chi (if you Bestial Rage
give 2 sparks), Tree of Protection to increase your
HP, Bestial Onslaught (if demon for crit, if sage
for Stomp right after Armageddon, in any case good
to use with Bloodpaint to instantly fill max HP
after Tree of Protection), Violent Triumph to
increase the damage dealt to monsters, Tangling Mire
Macro for tank and hold aggro
with argent glyph. **If you don't
have to use an interrupt skill, replace Alacrity of
Barbarian is not limited to stay alive, spam Occult
Ice or Mighty Swing and Armageddon. Our job is
important when we are a part of a team. In a team we
need to collaborate with other squad members, we
need to help our DD to kill the enemies and our
squad to stay alive.
For this reason is important to know how to Assist
Attack and how to play as a Support Barbarian.
difference between Assist Attack and Support?
With Assist Attack you help your squad to kill your
enemies, with Support you help your squad to stay
Attack is the basic action in a party. When your squad
leader call a target, select him, then click
on Assist Attack (better if you have Assist Attack in a
shortcut) to select the same target.
What to do?
spam Mighty Swing or use Prehistoric Frenzy to
increase the chance to kill, paralyze disable the
chance to use anything except genie.
use Raging Slap on single target or Roar for
multiple target, to force players to attack you. If the target is a melee class use Raging
Slap, run away and immobilize him with Ancestral
Stomp of the Beast King and Penetrate Armor help the
squad to kill fast the target.
is the most important resource for almost any class.
Use Mo Zun's Taunt or Dissolve to reduce target Chi.
pay attention to allied Heaven Flame, Vortex, etc
and be ready for Violent Triumph + Armageddon or set
up your Ultimate.
How to play as a Team
is a great class for supporting the squad if played
in the right way and any build can play support and
must play support when the squad need it.
What to do?
keep your squad buffed mainly with HP, then with
Physical Attack. If you are demon use Beast King's
Inspiration often to increase Chi of your squad
use Raging Slap or Roar on their strongest DD or to protect
a squad mate that is under attack (for example
Raging Slap on an Archer that attack your
Cleric). Use golden Violent Triumph to save an ally
from debuff and damage for 10 seconds. The damage is
redirected from the ally to the barb, so better to
use in combo with Invoke.
run near the enemies and Invoke, that will move
their attention on you. Also you can run around them
with Cornered Beast (Sanguine) and Bestial Rage to
distract them for a long time and in a while gain
enough Chi to survive.
use Untamed Wrath or Prehistoric Frenzy to interrupt
a group of enemies or Alacrity of the Beast on a
reduce attack of a group of enemies with Roar (Sage),
Frighten (Demon) and Slam.
Some example of a Support gameplay can be:
Basic Actions: 1) Buff your squad. 2) Use Raging Slap on a target. (A strong DD
or a BM running to stun + Heaven Flame) 3) Use Violent Triumph and run into a group
of enemies, then use Untamed Wrath and run back.
Advanced Actions: 1) Invoke, use Violent Triumph and run into a
group of enemies, then use Roar. Stay there for
atleast 8 seconds, then run back. If you canít, use
Faith on your genie. 2) Invoke, use Violent Triumph and run into a
group of enemies, then use Frighten and Slam to
reduce their attack and damage.
Use Cornered Beast, run into a group of enemies,
then use Roar. Wait few seconds, then use Invoke the
Spirit. Use Prehistoric Frenzy to continue blocking
your enemies. Use Frighten, Slam to reduce their
attack, use an immune potion to be safe, then
Untamed Wrath and Armageddon. NOTE:
Prehistoric Frenzy canít be interrupted with
that most the time you pass from Assist Attack to
Support and viceversa continuously.
Fill your HP when it go under 50%.
Platinum Guardiam Charm can be bought from catshop in
west Archosaur, near the teleporter. Silver Guardian
Charm can be get for free from the Event Boutique. For
Dragon Conquest you can trade 100 Dragonlordís Coins for
a free Dragon Guardian Charm.
Reduce the incoming physical or elemental damage by 67%
for the next 2 hits.
You can use Lucky Coins to get Defence Charm at
Assistant Wang Tsai. You must have atleast one type of
Defence Charm depend if you are weaker at physical or
elemental damage. Have both would be better.
Add additional physical attack.
You can use Lucky Coins to get Attack Charms at
Assistant Wang Tsai.
Recover your HP and MP.
You can use Lucky Tokens to get Festing and Fresh
Dumplings (HP) and Rainbow Lantern Yuanxiao (MP) at PW
Ironguard Powder and Panguís Essence.
Immune to damage.
You can craft Ironguard Powder at the Apothecary or you
can buy from catshop in South Archosaur near the
teleporter. You can get Panguís Essence from Alchemy Lab
in Faction Base.
Dew of Star Protection
Automatically use Potions and Defence Charms.
You can buy the Advanced Recovery Stone from Boutique
for 1,5 gold. It is about 5 milions of coins for 30 Days.
I suggest to set Recovery Stone this way:
Increase your HP, Damage and Defence and cannot be
purged. Lasts 1 hour.
You can use Supply Tokens at Contemplation Forge in
North Archosaur. You can get Supply Tokens from Nation
This buff is really usefull, is free and you need just
one Nation War to craft many of them.
Reduce 20% of damage incoming from a Critical Hit and
increase your Spirit by 100. Also cannot be purged.
Lasts 1 hour.
You can trade Soldierís Pay for Inkdragon Blood at
Resource Manager in Faction Base. You can get Soldierís
Pay from Resource War.
This buff is really usefull, is free and you need just 5
minutes for Resource War one day each week.
Recover HP and MP.
You can get it from Faction Base.
This remedy donít share the cooldown with HP/MP Foods or
Ironguard Powder. Can be use as side Remedy on Recovery
Equip the rune to your weapon to add bonus.
You can get Rune from Morai, from Resource Manager (Faction
Base) or Trade Token of Might from Thursday Night Fight
You obtain Token of Might by pariticping to Thursday