What I can use to stay alive?

- HP Charm
- Invoke the Spirit
- Celestial/Demonic Eruption
- Bestial Rage
- Cornered Beast
- Ironguard Powder
- Faith
- Absolute Domain
- Solid Shield
- Tree of Protection
- Raging Slap

First of all I wait that my Guardian Charm trigger before start to use any defensive skill. When the Guardian Charm is active I need to use what I can to cover the cooldown. The way to act change every time and depend on quantity of the damage that you have to tank and the class behind you.

I usually start to survive with
Invoke the Spirit, because Invoke is the hardest skill to cast (requires 2 spark) and lasts for long time. In this time I can build Chi back with Bestial Rage and watch the class around me to see what move is better to do after. If iím stunned or I have too much lock on me, I can use Absolute Domain or Faith to cast Invoke
(sanguine glyph on Invoke greatly increase the chance to cast it).
When I donít have enough Chi for Invoke I can use
Ironguard Powder or another immune to damage Potion. Same as Invoke, if I have too much lock on me I can use Absolute Domain or Faith to be able to use Ironguard (pay attention to not use Faith when paralyzed, or you'll waste it because Faith doesn't purify paralyze status). Better if you can manage to use Fortify because consumes low energy of your genie, but its very hard to time and need much practice and luck.

If you have
Cornered Beast (except for Sanguine Glyph), don't need to use Absolute Domain or Faith to Invoke, just push the button untill Cornered Beast trigger and you donít have problem to cast Invoke most the time.

When you have the stronger protections in cooldown, use
Blood Rush with Argent Glyph, Solid Shield, then help to reduce damage with Raging Slap and/or Bestial Rage and use Tree of Protection only if necessary.

Another good move is to activate
Bestial Rage (also if your HP are more than 50%) and, instead to use the shield, use Spark Eruption to gain some seconds of immunity, heal and purify (and reduce damage taken if sage) more time in a row. Keep care that without Chi is very hard to survive, so I suggest to use Spark Eruption only when you have Bestial Rage ready.

When the damage is high the best option to survive is to kite, run around and gain time. The old way to play Tank build, standing forever in the same place untill die, doesnít work in the actual metagame because the damage of every class is very high, debuff and lock are crazy and also with end game gears you cannot stand more than Invoke Ė Ironguard time. New way to play the Tank is to gain time and to gain time you need to move more as possible.
Cornered Beast with Sanguine Glyph give you all the time to kite and recover cooldown of all your skills/remedies.

If the damage is not high, try to save your genie and skills. Use Raging Slap and Solid Shield to stay alive, if needed help with Bestial Rage and Spark.

Donít forget to stay in Tiger Form. If you need to go in Human Form do that only for rebuff and use Mighty Swing to purify negative status.

 
 
    
 
Manage a Catapult

When you enter in the Territory War, talk with Battlefiel Advisor (NPC) to buy the Catapult Scroll. You need Catapult Scroll to control a Catapult. When you have a Catapult Scroll in your inventory, select a Catapult, then click on the scroll to gain the control.
When you are controlling a Catapult, a icon appears to control the cata range.

It is green when the Catapult is close to you and become orange and red when you run away from it. If the distance between you and the Catapult is high (red icon) for more then 10 seconds, you lose the control of the Catapult. You lose the control of the Catapult also if you die.

Basic Job of a Cata-Puller

The basic Job of a Cata-Puller is to stand with Catapult near Towers and Crystal and survive more as possible while the Catapult is destroying the Towers. The action to attack Towers or Crystal is called "Push".

Perfect Push

A perfect situation for a "Push" is when your faction is able to clean the way and you can save your skills/genie/potions untill you reach the towers. When you are close to a tower, you need to cycle your skills to stay alive more as possible:

1. Start with Violent Triumph to gain antistun and go close to the tower, then use Invoke the Spirit.
Max survival time: 20 seconds

2. When Invoke the Spirit is almost over, use Cornered Beast (Sanguine Glyph). If you need, use Absolute Domain to help you to cast Cornered Beast.

Note: some skills can pass through Invoke. If you are in danger, early use Absolute Domain and Cornered Beast.

3. During Cornered Beast, try to save your potion and recover genie for Faith. Use Blood Rush (Argent Glyph) to increase your defense level. Then use Bestial Rage (Verdant Glyph) and continuosly Celestial Eruption (if Sage) or Spark Burst+ (if Demon). Run around your Catapult to avoid damage of melee class. If you need more defense, help with Raging Slap and Solid Shield.
Max survival time: 50/60 seconds depend on glyph level of Cornered Beast

Note: if the damage is too high, don't risk to save immune to damage potion for the end of Cornered Beast. Better to use all you can during Cornered Beast than die with some survival options ready to use.

4. When Cornered Beast is almost over, use Ironguard Powder or any immune to damage potion.
Max survival time: 10 seconds

5. When immune effect is almost over, use Invoke the Spirit.
Max survival time: 20 seconds

Note: some skills can pass through Invoke. Keep care about that and use your genie to counter.

6. Use Faith and Violent Triumph to gain time. Bestial Rage, Spark Eruption, Raging Slap, Solid Shield to reduce the damage taken and stay alive more as possible.

In a perfect situation, you can stay alive around 2 minutes before run out of every survival option.

Standard Push

Most the time, when the power of the two fighting factions is close, you are called to "Push" before be close to the tower. In this case you can't start with Violent Triumph because antistun will not last enough to reach the tower and probably you have to pass between many enemies:

1. Start with Cornered Beast (Sanguine Glyph) and run to the tower. Follow from point 3 of the Perfect Push.

Desperate Suicide Push

Happen that, when the power of the fighting factions is close or your faction has less power, you are called for a "Suicide Push". What it means? Its a strategy where 1 cata puller start a push from a point, very far away from the enemy base:

1. Start with Cornered Beast (Sanguine Glyph) and run to the enemy base alone. Use everything (immune, antistun, etc) to run far away possible.

In this way, most the enemies will follow you but your faction, with other cata pullers, will be able to come close to the enemy towers.

Rules to follow

1. A cata puller must stay in Tiger Form.

2. If you need to go Human, for Beast King's Inspiration (HP buff) or Mighty Swing (Purify), wait to have an antistun effect (Violent Triumph, Prehistoric Frenzy, Cornered Beast) to be back safe in Tiger form.

3. While waiting to start a Push, build your Chi at max.

DANGER: What's the most threat for a cata puller?

Venomancer: This class is our nightmare. The main threat is Redstone Venomworm. It reduces your physical defense to 0 and can cause you to die in 1 hit if you don't notice and react in time. Other than that, Crush Vigor can kill us because pass through Invoke the Spirit and all our defensive skills. Last threat come from Bewitch, that put us in "Pet form", we can't use skills and remove us from Tiger form.

Mystic: This is another big threat coming from Nature Barrier. It disable our genie for 20 seconds.

Note: I suggest you to open T list and check for Venomancer/Mystic only. Check if they are targeting you, so you can expect to have your genie blocked and maybe Invoke in reply or a 0def and be ready with Faith.

Blademaster: Roar of the Price will disable our weapon. We will lose defense level and all the bonus from it.

Seeker, Stormbringer, Edgerunner: They all have a skill that can damage us through our defensive skills. Seeker with Edged Blur (counter with Heart of Steel or spark), Stormbringer with Dark Maelstorm (counter with Heart of Steel and spark) and Edgerunner with Halo (counter with Spark).

 
 
    
 
What I can use to lock?

- Mighty Swing
- Occult Ice
- Untamed Wrath
- Prehistoric Frenzy
- Demon Frighten
- Immobilize effects (Alacrity of the Beast, Surf, Ancestral Rage, ...)

I start to say that Lock is the hard part of our gameplay because we have only a few skills to use and all of them are on chance. Requires luck and patience.

To start to perform a good lock we need to know the timing of our 2 main skills:
-
Mighty Swing that give you the time to cast 2 skills.
-
Occult Ice that give you the time to cast 3 skills.

My lock start with Mighty Swing, 2 skills, and continue with Occult Ice, 3 skills and Mighty Swing again. This is the easiest way to lock.

For example:
Mighty Swing (Lock) > Skill 1 > Skill 2 > Occult Ice (Lock) > Skill 1 > Skill 2 > Skill 3 > Mighty Swing (Lock)...

But what to do when Occult Ice is in cooldown? In this case you need to chain Mighty Swing. What I mean? Mighty Swing effect lasts for 4 seconds and the cooldown is 6 seconds. For ďchainĒ I mean to connect 1st Mighty Swing to a 2nd Mighty Swing by using another skill that allow to lock for the 2 seconds that we need to recover the cooldown of Mighty Swing.

For example:
Mighty Swing (Lock) > Skill 1 > Skill 2 > Untamed Wrath (Lock) > Mighty Swing (Lock)...

Untamed Wrath is the most common and easiest skill to use but you can replace it with Prehistoric Frenzy (interrupt after first hit) or any immobilize effect. Remember that immobilize don't allow to your target to run away from you but he can use stuns or protections so I will prefer Alacrity of the Beast because of interrupt.

A complete lock can be:
Mighty Swing (Lock) > Skill 1 > Skill 2 > Occult Ice (Lock) > Skill 1 > Skill 2 > Skill 3 > Mighty Swing (Lock) > Skill 1 > Skill 2 > Untamed Wrath (Lock) > Mighty Swing (Lock) > Skill 1 > Skill 2 > Occult Ice (Lock)...

If you have the luck (and the skill of course) to perform a perfect lock, you can interrupt this chain anytime you are ready to kill your enemy.

 
 
     
 
What I can use to buff myself?

- Strength of the Titan
- Poison Fang
- Bestial Onslaught (Demon)
- Spark Eruption

What I can use to debuff and amplify my damage?

- Devour
- Penetrate Armor
- Stomp of the Beast King
- Tangling Mire
- Blood Rush

What skills I can use to kill?

- Ancestral Rage
- Armageddon


How to buff

Before any fight remember to use
Strength of the Titan (Increase physical attack) and Poison Fang (Add wood damage). Beast Kingís Inspiration and Blood Bath can indirectly increase your damage by adding HP for Armageddon (or any skill with ďConsumes 5% HP to deal more damageĒ) and Accuracy to reduce the chance to miss.
During the fight you can use
Spark Eruption and Blood Rush to greatly increase your physical.

[Demon Unique] You can use Bestial Onslaught to raise your critical hit by 40%. Mind that when you use Strength of the Titan, you canít use the 40% critical hit from Bestial Onslaught for 1 minute. When you need to rebuff in a fight, use Bestial Onslaught and while buff of Onslaught is active use Strength of the Titan. This way you donít get the fix 5% critical hit for 1 minute but you can use the 40% critical hit.

[Sage Unique] Use Bestial Onslaught to gain the 100% critical hit chance on the next Stomp of the Beast King.

How to debuff

The best debuff we can use is
Stomp of the Beast King with Verdant glyph. It amplify our damage from skills by 12 to 15% and the effect stack up to 4 time (2 time possible if only 1 barbarian is hitting). Very important is to learn how to stack this debuff because the cooldown is only 3 seconds and we can cast Stomp every 2-3 skills. Another good point is that never misses.
To reduce physical defence of the target we can combine
Penetrate Armour or Devour with Tangling Mire. Care that both skill use Chi and Devour requires Tiger Form (slow) so I suggest to add this debuff when you try the kill, right before Armageddon or Ancestral for example.

What to use for kill?

We know how to lock, how to debuff, now we need to find a good skill kill our enemies.

Our best skills are:

Ancestral Rage (High damage, Never misses, hit from range)
Armageddon (Highest damage, Never misses, AoE)

Use Ancestral or Armageddon at random after lock and debuff is not enough. We need to find the correct time to use our deadly attack. For example is very good to use our combo during paralyze effect because our enemy can only use his genie to save. Another hint is to wait that the enemy HP charm trigger or his life is close to 50% and try to bypass the charm.

 
 
    
 
Armageddon

Requirements: Occult Ice, Tangling Mire on genie. Golden glyph on Armageddon. Requires 2 sparks.
Execution: Devour > Occult Ice > Stomp of the Beast King > Bestial Onslaught > Mighty Swing > Stomp of the Beast King > Tangling Mire > Armageddon
Description: Reach the target in Tiger form, If needed use Violent Triumph. Use Devour (Physical debuff), Occult Ice while switching in Human form, Stomp of the Beast King (depend on glyph 8-12% increase damage taken), Bestial Onslaught (if demon = +40% critical hit), Mighty Swing (better if with 100% chance glyph) to paralyze the target and have more chance to kill it, Stomp of the Beast King (2nd stack = 16-24% increase damage taken), Tangling Mire (reduce phys defence and stack with Devour), Armageddon.
With this combo we have a solid lock (Occult Ice and Paralyze), high debuff (Devour, Tangling Mire, 2x Stomp of the Beast King), critical hit for Armageddon and we have enough hits to bypass the target defense charm. If you have your chi full and a skill to instantly build chi, you can use Spark Burst+ or Celestial/Demonic Eruption before start the combo.

 

Ancestral Rage (ranged)

Requirements: Tangling Mire on genie. Argent glyph on Mighty Swing and Golden glyph on Raging Slap. Requires 1 spark.
Execution: Bestial Onslaught > Mighty Swing > Tangling Mire > Raging Slap > Ancestral Rage
Description: This combo is good versus ranged targets. Start with Bestial Onslaught (if Demon to increase critical hit, if sage just to hit def charms), use ranged Mighty Swing and Tanging Mire in a while, go Tiger form and use Raging Slap and Ancestral Rage. The combo is easy to make with Spark Burst+ or Celestial/Demonic Eruption. Has more effect against Arcane/Light armored class.

 

Sundergeddon

Requirements: Tangling Mire on genie. Golden glyph on Armageddon, Sanguine glyph on Violent Triumph, Argent glyph on Bestial Rage. Immune potion. 4 sparks.
Execution: Violent Triuph > Sunder > Immune > Bestial Rage > Tangling Mire > Armageddon
Description: Use Violent Triumph to fast reach an enemy group with antistun+speed. Use Sunder, then immune potion, Bestial Rage for chi and Armageddon with Tangling Mire. The combo is stronger for Demon barbarians because Demon Sunder give 100% critical hit to Armageddon. Use Holy Path to run back.

 

 
 
    
 

Nuke Combo

Requirements: Tree of Protection and Tangling Mire on genie. Golden glyph on Armageddon, Sanguine glyph on Blood Rush, Argent glyph on Bestial Rage, Green Glyph on Violent Triumph. 5 sparks.

Execution: Blood Rush > Spark > Bestial Rage > Tree of Protection > Bestial Onslaught > Violent Triumph > Tangling Mire > Armageddon

Description: Use Blood Rush to instantly increase your physical attack. Use spark, Bestial Rage for Chi (if you Bestial Rage give 2 sparks), Tree of Protection to increase your HP, Bestial Onslaught (if demon for crit, if sage for Stomp right after Armageddon, in any case good to use with Bloodpaint to instantly fill max HP after Tree of Protection), Violent Triumph to increase the damage dealt to monsters, Tangling Mire and Armageddon.

 

Macro for tank and hold aggro


*Raging Slap with argent glyph.
**If you don't have to use an interrupt skill, replace Alacrity of the Beast.

 
 
    
 
Play a Barbarian is not limited to stay alive, spam Occult Ice or Mighty Swing and Armageddon. Our job is important when we are a part of a team. In a team we need to collaborate with other squad members, we need to help our DD to kill the enemies and our squad to stay alive.
For this reason is important to know how to Assist Attack and how to play as a Support Barbarian.

What's the difference between Assist Attack and Support?
With Assist Attack you help your squad to kill your enemies, with Support you help your squad to stay alive.

How to Assist Attack

Assist Attack is the basic action in a party. When your squad leader call a target, select him, then click on Assist Attack (better if you have Assist Attack in a shortcut) to select the same target.

What to do?

-
Paralyze: spam Mighty Swing or use Prehistoric Frenzy to increase the chance to kill, paralyze disable the chance to use anything except genie.
-
Aggro: use Raging Slap on single target or Roar for multiple target, to force players to attack you. If the target is a melee class use Raging Slap, run away and immobilize him with Ancestral Rage.
-
Debuff: Stomp of the Beast King and Penetrate Armor help the squad to kill fast the target.
-
Chi: is the most important resource for almost any class. Use Mo Zun's Taunt or Dissolve to reduce target Chi.
-
Kill: pay attention to allied Heaven Flame, Vortex, etc and be ready for Violent Triumph + Armageddon or set up your Ultimate.

How to play as a Team Support

A Barbarian is a great class for supporting the squad if played in the right way and any build can play support and must play support when the squad need it.

What to do?

-
Buff: keep your squad buffed mainly with HP, then with Physical Attack. If you are demon use Beast King's Inspiration often to increase Chi of your squad mate.
-
Protect: use Raging Slap or Roar on their strongest DD or to protect a squad mate that is under attack (for example Raging Slap on an Archer that attack your Cleric). Use golden Violent Triumph to save an ally from debuff and damage for 10 seconds. The damage is redirected from the ally to the barb, so better to use in combo with Invoke.
-
Distract: run near the enemies and Invoke, that will move their attention on you. Also you can run around them with Cornered Beast (Sanguine) and Bestial Rage to distract them for a long time and in a while gain enough Chi to survive.
-
Disrupt: use Untamed Wrath or Prehistoric Frenzy to interrupt a group of enemies or Alacrity of the Beast on a single target.
-
Debuff: reduce attack of a group of enemies with Roar (Sage), Frighten (Demon) and Slam.

Some example of a Support gameplay can be:

Basic Actions:
1) Buff your squad.
2) Use Raging Slap on a target. (A strong DD or a BM running to stun + Heaven Flame)
3) Use Violent Triumph and run into a group of enemies, then use Untamed Wrath and run back.

Advanced Actions:
1) Invoke, use Violent Triumph and run into a group of enemies, then use Roar. Stay there for atleast 8 seconds, then run back. If you canít, use Faith on your genie.
2) Invoke, use Violent Triumph and run into a group of enemies, then use Frighten and Slam to reduce their attack and damage.
3) Use Cornered Beast, run into a group of enemies, then use Roar. Wait few seconds, then use Invoke the Spirit. Use Prehistoric Frenzy to continue blocking your enemies. Use Frighten, Slam to reduce their attack, use an immune potion to be safe, then Untamed Wrath and Armageddon.
NOTE: Prehistoric Frenzy canít be interrupted with Cornered Beast.

Remember that most the time you pass from Assist Attack to Support and viceversa continuously.

 
 
    
 
Guardian Charm
Fill your HP when it go under 50%.
Platinum Guardiam Charm can be bought from catshop in west Archosaur, near the teleporter. Silver Guardian Charm can be get for free from the Event Boutique. For Dragon Conquest you can trade 100 Dragonlordís Coins for a free Dragon Guardian Charm.

Defence Charm
Reduce the incoming physical or elemental damage by 67% for the next 2 hits.
You can use Lucky Coins to get Defence Charm at Assistant Wang Tsai. You must have atleast one type of Defence Charm depend if you are weaker at physical or elemental damage. Have both would be better.

Attack Charm
Add additional physical attack.
You can use Lucky Coins to get Attack Charms at Assistant Wang Tsai.

HP and MP Potions
Recover your HP and MP.
You can use Lucky Tokens to get Festing and Fresh Dumplings (HP) and Rainbow Lantern Yuanxiao (MP) at PW Boutique Agent.

Remedy
Ironguard Powder and Panguís Essence.
Immune to damage.
You can craft Ironguard Powder at the Apothecary or you can buy from catshop in South Archosaur near the teleporter. You can get Panguís Essence from Alchemy Lab in Faction Base.
Dew of Star Protection
Vacuity Powder
Shadow Binder

Recovery Stone
Automatically use Potions and Defence Charms.
You can buy the Advanced Recovery Stone from Boutique for 1,5 gold. It is about 5 milions of coins for 30 Days.

I suggest to set Recovery Stone this way:

Nation War Buff
Increase your HP, Damage and Defence and cannot be purged. Lasts 1 hour.
You can use Supply Tokens at Contemplation Forge in North Archosaur. You can get Supply Tokens from Nation War.
This buff is really usefull, is free and you need just one Nation War to craft many of them.

Inkdragon Blood
Reduce 20% of damage incoming from a Critical Hit and increase your Spirit by 100. Also cannot be purged. Lasts 1 hour.
You can trade Soldierís Pay for Inkdragon Blood at Resource Manager in Faction Base. You can get Soldierís Pay from Resource War.
This buff is really usefull, is free and you need just 5 minutes for Resource War one day each week.

Miracle Powder
Recover HP and MP.
You can get it from Faction Base.
This remedy donít share the cooldown with HP/MP Foods or Ironguard Powder. Can be use as side Remedy on Recovery Stone.

Rune
Equip the rune to your weapon to add bonus.
You can get Rune from Morai, from Resource Manager (Faction Base) or Trade Token of Might from Thursday Night Fight Merchant.
You obtain Token of Might by pariticping to Thursday Night Tournament.


An exemple of my Inventory: