Barbarians will play PvP in 2021?
This is only my opinion, as a Barbarian player,
about my class in 2021.
We come from the last skill patch,
where PWI changed the effect of golden glyph on Violent
Triumph (100% critical hit and 60-80% increased damage
on the next hit) and add a few team support tools, top
of them Roar (force all the players in a range to target
you for 8 seconds) and the new golden Violent Triumph (redirect
the damage taken from an ally to you).
Without the boost of Violent Triumph, playing a "glass
cannon" build with max Strength and attack level stone
has become obsolete and, the increase of strong magic
damage dealer with God of Frenzy weapon and the need to
use the new support tools, put the word END on this
In 2021, both Vitality/Strength
builds are good options, but every kind of build, to be
competitive, need to focus on two factors:
2) Team Support
Both, survivability and team support, are connected.
Need to be able to tank damage to use the new tools (Raging
Slap, Roar, golden Violent Triumph) and be usefull in
the team. Then if you want to focus more on
survivability, going sage and full vitality, or focus on
damage, going strength and demon, are both good options
untill you are able to provide your help inside the
The two points where to focus for
a competitive Barbarian build are:
1) Defense level shards
2) Purify Spell on weapon
Also this two points are connected. Purify Spell become
crucial on Barbarian because we are the only class
without any kind of teleport/leap/jump, we have skills
to tank damage but most the time we get stun locked
untill we die. Purify Spell is our "last hope", defense
level shards within our high HP and skills to reduce
damage, give us an high chance to proc Purify Spell and
be able to move for attack, use potions/skills or just
run back near the team.
Barbarians are back to Tank/Support
role, but is still possible to deal high damage?
Sure! Barbarian damage escalate alot on physical attack
more than attack level. The change from attack level
shards to defense level shards is not terrible. We have
some skills that really hurt (Prehisotric Frenzy,
Armageddon, Sunder, Ancestral Rage), we have planty of
AoE skills, we have debuffs (Devour, Stomp) and most
important we have a paralyze skill. Nothing will be easy
as before, but working on debuff and paralyze we can be
Nothing forbid, if you have the chance, to make two
different set: one with full attack shards and one for
full defense and switch them as needed.